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Prophet suits up in THE FUNK!!!

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Prophet

Alias: Tin-man

Height: 6’0”

Weight: 296 (with suit)

Age: Unknown current body is 23

Feats:

- Pre-Nanosuit period
-- Decorated solider

-- Unarmed beat up a room full of CIA agents by himself just to send a message

- Helped stop the Ceph uprising in Lingshan

- Single handily stopped another Ceph uprising in New York and cured the Ceph plague in New York

- Defeated the Alpha Ceph then destroyed a Ceph War Ship with a giant space laser

- Used suit to hack in Ceph hive mind allowing him to use their weapons and control some of their machines

- Defeated a Ceph scout that killed another Nanosuit wearing solider

- Rigged the suit to use a complex alien weapon

- Survived a nuclear blast used to stop current ceph attack

- Afterwards fought wave after wave of ceph while he waited for a pick-up
-- Very impressive given that Ceph forces are able to whip out the entirety of the C.E.L.L military force in just a few hours




Physicality: 


- Strength



-- Should be superior then Nanosuit 1.0 feats
--- Such feats include running through walls without slowing down, punching a hole in a man in Body Armor, and kicking a car around
-- Easily able to toss around adult humans with only one hand
--- Can do the same with Ceph troops
-- Kicked a man hard enough to bend steel
-- Able to out muscle Ceph stalkers who can easily rip a armored man apart
--- Ceph stalkers are strong enough to rip through metal
-- Can tear apart a Ceph stalker with his bare hands
--- Ceph Stalkers are tough enough to be unharmed by a Missile Launcher
-- Threw a man fast enough other's thought it was Prophet running
-- Threw someone at possibly 60 KPH
-- Punched through the armored windshield of a VTOL
--- These have been proven to block rounds from a Hypersonic Gauss Rifle
-- Threw a motorbike fast enough to turn it into a projectile
-- Smashes a rock around the size of his torso with a back hand as it flies at him
-- Pushed a train with his bare hands and got it rolling


- Speed



-- Should be superior to Nanosuit 1.0 feats
--- Such feats include out running missiles, cutting a mans arm off before he can fire a gun, and being faster then FTE Ceph

-- Very easily blitz Human's and Ceph alike
-- Easily a bullet timer being able to view them in bullet time
--- Can also dodge plasma bolts fired at him
-- Able to react to and dodge Cpeh Missles which closed 100's of meters in seconds
-- Runs faster then 25 MPH
--- Tests say Nanosuit users in general can out sprint a cheetah 
-- Keep up with and react to Ceph Stalkers and aircraft
-- Ceph Stalkers are able to strike at 67 MPH
-- Can dodge shots from a Ceph bolt sniper (more on that later)

- Durability



-- Should be superior to Nanosuit 1.0 feats
--- Such feats include surviving a nuking of a island and fighting surviving Ceph afterwards, bringing someone back to live several times ove rteh course of a few minutes, remain unfrozen in a blast of cold that shatters regular humans

-- Suit in base is able to adsorb a fair amount of damage before noticeable signs of wear and tear start to show
--- Even then Suit is able to repair almost any injury that doesn't involve losing a limb
-- Shrugged off being stabbed in the gut from a Ceph stalker
-- Can get right back up from a point black high grade explosive going off right next to him
-- Tanked having someone empty out a shotgun on him at point blank after he was hit by a EMP
-- Tanked getting smacked across the street
-- Tanked Ceph weaponry 
-- Ceph weaponry is powerful enough to kill several men hiding behind stone walls with a single shot
-- Tanks a wall of water after a damn collapses
-- Tanked a 30 Kiloton nuking

-- Survived being consistently bombarded with energy from the Alpha Ceph 
--- The Alpha Ceph is able is able to generate enough energy to power the entire world without stop for a full decade
-- Survived atmospheric reentry
-- Tanked a shockwave caused by a exploding Ceph warship that was larger then the earth




Nano-suit Ver. 2:



- Suit enhances users mental abilities giving the user genius level intelligent on top of a  photographic memory

-- Constantly alter's Prophet mind feeding him new information and tactics based on the current situation
--- This includes making altering Prophet's own personality to make him slightly more head on or stealth based depending on the situation
--- Will actively suppress or even enhance his emotions should they get in the way of victory
--- All this means the suit is actively honing Prophet's mind turning him into the ultimate killing machine in nearly any scenario


- Reduces or removes one's sense of pain and is constantly healing any injury he may suffer


- The suit can absorb energy in a myriad of forms including radiation, static, kinetic, and even carbon released by rotting corpses

- Has been shown to fire and redirect certain energies back at the source

-- Such as when the Alpha Ceph tried to overwhelm his suit with it's power
--- The Alpha Ceph can generate enough power to power the entire world for almost ten years and Prophet was able to redirect this power


- It also drastically increases motor reflexes (giving users on average a 0.08 millisecond reaction time)

-- Makes Prophet a casual bullet timer
-- In compassion Master Chief, everyone's goto badass space marine, only has a reaction speed of 20 milliseconds

- Allows Prophet to see in the dark and in infrared


- Is highly adaptable being able to hack and adapt to new technology and signal after just one scan


- Scans and allows Prophet to master any weapon he picks up including experimental or completely alien ones

- Comes with built in life support system able to revive Prophet should the need present itself




S.E.C.O.N.D.:



- Give strategic options during combat


- Provides HUD so user can monitor suit power and see nearby enemies

-- In the book this is described as more of a feeling of one's surroundings then an actually minimap meaning Prophet can sense any nearby enemies regardless of location

- Constantly monitors body to keep Prophet at his maximum capabilities


- If the need arises can try to revive Prophet from a lethal hit and also give a badass speech while doing it


- Can tag and track enemies throughout the battle field

- Allows Prophet to see clocked enemies


- Can hack into most devices including advance Ceph tech



Core Abilities:


- Armor mode


-- Increases density and thus enabling deflection of oncoming high-speed projectiles; blunt trauma (includes high falls) and high-energy emissions are also absorbed without loss in health.


- Stealth mode


-- The suits' surface dynamically scans the surrounding area and modifies its skin color to match in real-time, cloaking Prophet
--- Prophet is left completely invisible with little to give him away
-- Traps most vibrations (sound) produced by movement making him almost entirely silent
-- Invisible in most wavelengths of the electro-magnetic spectrum
-- Cloaking doesn't falter even in full sprint
--- However it does drain power faster if the user is moving/running or shotting

- Strength/Speed mode


--This passive mode activates only when needed and is a combination of Speed and Strength from the previous Nanosuit, although it performs better than the two. In general it improves all of Prophet's physical abilities letting him run, jump, and strike better




WEAPONS:


- SCAR 

Crysis-3-weapon-screen-03
-- Magazine size 40
-- Maximum Ammunition: 160
-- Rate of Fire: 700 RPM


- SCARAB: Mk.21 Superior Combat Assault Rifle

468px-Scarab mod 2.bmp
-- Magazine size: 40
-- Maximum Ammunition: 160
-- Rate of Fire: 900 RPM


- MARSHALL

Marshall
-- Magazine size: 10
-- Maximum Ammunition: 40
-- Rate of Fire: 55 RPM
-- Can reload while sprinting, close range only


- TYPHOON


-- Magazine size: 720
-- Maximum Ammunition: 1440
-- Rate of Fire: 30,000 RPM
-- Can take down a Ceph Drop Ship


- GAUSS RIFLE

M2014 Gauss
-- Magazine size: 10
-- Maximum Ammunition: 30
-- Rate of Fire: Semi-Automatic
-- Can shot off advance Ceph power armor


- C4

C4 1
-- Can only hold only 4 charges
-- Works great with speed mode

- JAW

JAW
-- Magazine size: 1
-- Maximum Ammunition: 4


- L-TAG: Launcher – Tactical Airburst Grenades

L-TAG
-- Magazine size: 5
-- Maximum Ammunition: 15
-- Rate of Fire: Pump-Action
-- Uses 60 mm smart grenades
-- Doesn't actually have an air burst function




CEPH WEAPONS


- Pinch Rifle

Crysis3 2013-05-07 16-47-53-19
-- Magazine size: 10
-- Maximum Ammunition: 100
-- Rate of Fire: 450 RPM
-- Fires plasma bolts
-- Secondary fire is a shotgun like blast


- Reaper Cannon

Reaper Cannon 3
-- Magazine size: 100
-- Maximum Ammunition: 100
-- Rate of Fire: Fully Automatic
-- Same as above but faster


- X-PAC 

05f57edde3fc4144ba8e273
-- Magazine size: 100
-- Maximum Ammunition: 100
-- Rate of fire: slow
-- Primary fire launches 5 plasma bolts that act as grenades
-- Secondary is a charged shot that acts as a missile 


- Bolt Sniper

Crysis3 2013-05-07 16-48-13-05
-- Magazine size: 8
-- Maximum Ammunition: 8
-- Rate of Fire: Semi-Automatic
-- Is basically a lighting gun
-- Able to destroy skyscraper sized structures
-- Can kill a Pinger (the second most powerful enemy in the game) in a single shot if shot in the right spot


- Incinerator

Incinerator
-- Magazine size: 300
-- Maximum Ammunition: 300
-- Rate of Fire: Continuous fire
-- While classified as a fire based weapon it actually shoots super-heated plasma



Predator Bow:



- Specially designed for Nanosuit adding  sights to the H.U.D. to compensate for lack of iron sights.


- Powerful enough to stop a rhino dead with a single shot (also the killed Alpha Ceph with single good shot)


- Multiple Arrow heads


-- Carbon-Impact arrow: The basic arrow for the bow. Carries around 9 arrows

-- Electro/Shock: When shot at an enemy, it electrocutes/stuns them. When shot at pool of water, it will do the same thing to any enemies within close proximity to the arrow's impact point. Carries 3

-- Super-thermite: When shot at an enemy or wall or anything for that matter, it will stick and explode with some splash damage. Carrie 3

-- Airburst Fragmentation: When shot at an enemy or object (I.e: Explosive barrels, Walls with enemies behind them), it will explode upon impact and cause splash damage over a relatively large area.
--- Powerful enough to at least destroy a helicopter 




Over-Charge mode:



- Gains infinite suit power including all the core modes


- Infinite Ammo for alien weapons (is forced to use one)


- Speed is also increased dramatically

- Is more or less invincible in this form able to take any number of hits with ease


- After time is up is left in peak form

-- Weapons have max ammo and Prophet is at full health and energy


Weaknesses:


- Is dependent on the Nanosuit to keep him alive and will die if it fails
-- Doesn't seem to be that big of a issue honestly

- Suit can be affected by a strong enough EMP
-- Will drain his suit of power leaving him with out his various modes briefly

- Suit has a finite but automatically rechargeable pool of energy that all it's modes run off of

- Alien weapons can't be reload and have a finite amount of power

- Overcharge Mode requires absorbing high energy source to activate 






(Prophet: They call me Prophet, remember me.)
Crysis is so MUCH better then Halo...

Prophet belongs to Crytek

Edit: Added some feats and updated pictures
© 2015 - 2024 Breloom-Da-Bassgod
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CinZero-Fall2112's avatar
He also pushed a train.